![]() Remember Mega Man 9? So many people loved it because playing it felt exactly like playing a Mega Man game on the Nintendo Entertainment System. Is this a retro homage to its blue mascot’s awesome past? Well, then it should look like a Genesis game. After playing Episode II, I still have no idea. ![]() When I played the first episode of Sonic the Hedgehog 4, I really didn’t understand what Sega was trying to do. The second act of White Park Zone, which takes place on a wooden roller coaster, is the biggest standout thanks to branching paths that spring Sonic from background to foreground. But on the whole, the levels this time around are much more interesting and uniquely themed. Sylvania Castle Zone, for instance, is a blatant rip-off (or homage, if you prefer a kinder word) of Sonic 2’s Aquatic Ruin Zone from the Sega Genesis days. Some zones in Episode II still feel too familiar. I mean, seriously guys - we don’t need another casino-themed stage. Recent games have reduced his role to an inventor and mechanic who sits on the sidelines, but Episode II returns him to Sonic’s side, where he belongs.Įpisode I’s levels were boring retreads of ideas from Sonic’s better days. ![]() While Tails originally introduced a trend that would eventually drown the series with annoying animal sidekicks, he remains a classic and useful ally. You can also use the two-tailed fox to better navigate the game’s annoying underwater levels (seriously, does anyone actually like water stages?) and to perform a sort of super spin dash that can blast through obstacles. Teaming up with Tails can allow you to fly to hard-to-reach places and to save yourself from a deadly fall. The most notable difference between Episode II and its predecessor is the return of Tails as your loyal (and strangely immortal) sidekick.
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